![]() ![]() ![]() That means it is up to you if you want the barkeeper to be female or the villager to be male. The three male and female artists each recorded the lines for each archetype, giving you 6 variations of 6 different archetypes to choose from, allowiing you to choose the speaker for the role you consider the best fit for your story. With this amazing pack you get the work of six talented English language voice actors to implement them into your story! Voices can add a lot more flavor to any game, but getting good voice actors can be difficult and pricey. Purchase now on the Degica Shop or on Steam! This whole description scratches the surface on what this amazing pack has to offer, so you better go check it out and see what else it has for you! ![]() Whichever option it is, there is so much to explore, as each of the tilesets in this pack are crammed with carefully designed lovely details, from the optional fish to the little board next door where the inhabitants store their key and purse. After that they could visit the local castle, look for an inn to stay or visit some of the NPCs' homes. The large selection of market stalls invite them to stay a little while, maybe they buy a giant swordfish, get their armor repaired at the blacksmith shop or just get some brand new armor from a different stall. But they could also enter a cave, natural or man made, maybe their quest led them into an abandoned mine? In the end they will get back to civilization, and there is so much to see here that they might not even want to go back adventuring! In a world built with these tiles, your heroes can explore various places: They can wander around on plains, admiring the large and detailed trees and the unique flowers and mushrooms, perhaps resting at the crystal clear water of a lake. With enough tiles to create a full game in a fantastic medieval inspired setting there is not much left to ask for: the set even comes with day and night and winter versions for each outdoor sheet! There is so much to love about this set: from the creative and charming designs to the perfectly matching structures, each piece itself has its own beauty! The Boat will allow disembarking anywhere as well with proper eventing, but Im not putting that into the Demo.īe patient, Im working very hard on this.If you ever wondered how you can fuse a grid based style and beautiful painterly assets into one perfect set of map assets, the Grid Map Tiles are all you need to see. The Magic Carpet in the Demo will be set up to move over all but very deep water (solid color dark blue), and just by hitting enter, you can Disembark. In the Demo for this (hasnt been released yet, not done), the Boat will require you to Embark and Disembark at Docks (Mooring Bollards), but the Magic Carpet Vehicle can be Disembarked anywhere that the Player can normally move. The Eventing is where it gets very complex. The way I've set this script up is so you can Embark or Disembark anywhere and control this completely by Eventing. Its up for download over on since this is my first post here. Other effects that have become absolutely necessary are Sprite Offsets, Sprite Clipping (see how Aluxes feet are partly blocked by the boat), Floating Sprites and more. Thus, you have total control over exactly what tiles you move around on and do NOT need to change maps or replace Tilesets. In order to get Boats to work correctly, I had to do a lot of stuff just for making Passable work. ![]() My Vehicle script (once released) wont be for novice users because it has so many features. When they are out, I will post them here. None of these scripts have been publicly released at this time so dont bother going and looking for them yet. Im thinking a simple animated mod to Wecoc's Boat Sprite so it has a Zepplin RTP Style Balloon over the boat, and probably spinning propellors on the back of it. Im not an Artist, and right now I dont have an appropriate graphic for it. So it will include a feature for an Airboat. I cant exactly call it an Airship, as something that size would end up being its own whole tileset and not a simple Graphic. Once I get a Looping Map script that works with my Caterpillar up and running, I'll start working on putting in an Airboat option as well. Im working on a Looping Map script that is compatible with everything else I've been bending over backwards to create, including Diagonal Stairs, Downhill Ice, Modular Passable, and a couple more that you are going to need to control how and where Players can move on Vehicles called Restrict Tile Passage (or RTP). This script I am working on is not finished yet. They are Fully Functional Vehicles, even from the present stage of the Script development. The screenshots above are NOT mockup images. ![]()
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